<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Adafruit on Scott Tactical</title><link>https://scotttactical.com/tags/adafruit/</link><description>Recent content in Adafruit on Scott Tactical</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Mon, 12 Oct 2026 21:00:00 -0700</lastBuildDate><atom:link href="https://scotttactical.com/tags/adafruit/index.xml" rel="self" type="application/rss+xml"/><item><title>Designing a Car Computer: Sourcing the Hardware</title><link>https://scotttactical.com/sourcing-a-car-computer/</link><pubDate>Mon, 12 Oct 2026 21:00:00 -0700</pubDate><guid>https://scotttactical.com/sourcing-a-car-computer/</guid><description>&lt;!-- PLACEHOLDER (hero): bench flat-lay of every part as it arrived.&#10; File: static/images/car_computer/sourcing-flatlay.jpg&#10; Used as both the front-matter hero and a body figure. Capture once all parts are in. --&gt;&#10;&lt;p&gt;The whole build starts with one stubborn constraint: the truck sits for days at a&#10;time, and when it sits, nothing is supposed to be awake. This is a computer for a&#10;1969 Chevy Blazer (and a second truck, a Dodge). It sleeps until my phone comes&#10;near, wakes, boots, and talks. Offline-first, low power, always-on &lt;em&gt;sentry&lt;/em&gt; that&#10;draws almost nothing and a real computer that stays dark until it is needed.&lt;/p&gt;</description></item></channel></rss>